![ff8 vit 0 status magic ff8 vit 0 status magic](http://3.bp.blogspot.com/-lohcGLlfLgY/T0ebeCbxj7I/AAAAAAAAEZA/jSEa0N6QjFs/w1200-h630-p-k-no-nu/850f794e34eda75__cellilite4.jpg)
The higher the value of your VIT stat, the less damage you will take. Impacts a character’s defense against physical attacks.
![ff8 vit 0 status magic ff8 vit 0 status magic](https://lparchive.org/Final-Fantasy-VIII/Update%2069/83-FFVIII_15998.jpg)
The higher the value of your STR stat, the more damage you will do. Impacts the amount of damage a character’s physical attacks do to enemies.BEST MAGIC TO JUNCTION TO HP: Full-Life.The higher the value means the character can take more punishment before they wuss out. When it reaches zero, that character will be knocked out and have to be revived. Impacts how much health a character has.JUNCTION = EQUIP (for spells, summons, and abilities) I don’t know about you, but for me, outside of when I speak about this game, I never use the term “junction”, so for starters, just think of the term as “Equip” for spells, summons, and abilities. Junction, as defined by Professor RPG in terms of Final Fantasy VIII :Įquipping Guardian Forces (summons) and magic spells to a character to increase stats.
![ff8 vit 0 status magic ff8 vit 0 status magic](http://www.finalfantasykingdom.net/8/chimera.png)
#Ff8 vit 0 status magic series
Unfortunately, though, it was a bit convoluted for new players and some series veteran’s to wrap their heads around (myself included back in the day). The “Junction” system specifically, is an incredibly powerful tool that has the potential to make your teenager’s-with-attitude SpecOps team into gods incarnate. These steroids were in the form of the “Junction” and “Draw” systems that were intrinsically entwined with the Final Fantasy VIII experience, and one of the bigger issues player had with the game. Square decided to take that magic and summon system people had fallen in love with and inject it with so many steroids that it would make a puppy look like a towering behemoth. Chocobo’s still went “Wark!”, the ATB returned, and your party could still hurl spells and summon majestic creatures to lay waste to foes. There were of course still numerous series staples that longtime players could find comfort in.
![ff8 vit 0 status magic ff8 vit 0 status magic](http://static4.wikia.nocookie.net/__cb20120506200051/finalfantasy/images/0/01/FF8_Diablos.png)
Farming hamlets replaced with technologically advanced flying schools, and castles replaced with grand metropolitan cities with vast amounts of technology. Final Fantasy VIII surprised fans right out the gate with a setting that was far more modern, and in some areas futuristic, much more than the series had seen previously. Magicite evolving into the materia system as an example. Up until its release, the series had remained fairly consistent with deviations being slight and building off of the previous game. There is also a Stop draw point in the Ultimecia Castle clock tower, whose clock has stopped.Love it or hate it, Final Fantasy VIII is one of the more divisive entries of the series. There is a Stop draw point at the Sorceress Memorial, the place where Esthar freezes sorceresses to suspend them indefinitely to prevent them from passing on their sorceress powers. The two field Stop draw points are in places related to stopped time. The following enemies use Stop against the player: Bahamut, Blobra, Chimera, Elastoid, Forbidden, and Lefty. The latter is useful against enemies that can inflict the status effect, while the former is effectively the most useful immobilizing status effect to junction to ST-Atk-J, as it can allow the player to render an enemy unable to act permanently if the enemy is not immune to Stop. Stop provides minor boosts to stats, but more importantly, can be junctioned to either ST-Atk-J to repeatedly inflict Stop with physical attacks, or to ST-Def-J to provide immunity to Stop with 100 Stop spells. Casting Stop in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle by 0.2. Stop is cast using the Magic command, Selphie's Slot Limit Break, or Rinoa's Angel Wing. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well, meaning statuses like Poison and Regen won't damage or heal, and effects like Protect won't wear off. Targets under Stop are also unable to avoid attacks. Stop applies the Stop status effect, which renders the target unable to act for around 13.3 seconds.